As The Evil Within approaches release, we look back at the games that defined the design philosophy of one of gaming’s most celebrated creators
During his early years at Capcom, Mikami helped design three Disney-themed games: Who Framed Roger Rabbit on Game Boy, the SNES version of seminal platformer Aladdin, and the action-adventure Goof Troop. Beyond the puzzles and resource management of the latter game, little in Mikami’s development past suggested he was the right man to helm a remake of Capcom’s 1989 Famicom RPG Sweet Home (itself based on a Japanese horror film).
And yet in his first stint in the director’s chair, Mikami helped craft one of the most influential games ever made. It didn’t quite invent ‘survival horror’ – the term was coined by Capcom to market the game, and arguably Sweet Home was the first of its kind – but it certainly popularised it. Inspired equally by Infogrames’ Alone in the Dark and the films of George Romero, it told the story of an elite task force sent to investigate an incident in Raccoon City, only to end up confined inside a zombie infested mansion.
from IGN Video Games http://ift.tt/1v48TpU
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