dimanche 30 novembre 2014

Primordia reaches version 2.0

Primordia.pngI always appreciate it when developers go that extra mile and decide to keep on adding to their game after the first few post-launch patches and I must thus admit that sci-fi point-and-click adventure Primordia reaching version 2.0 two years after launch is an excellent and rather unexpected move by developer Wormwood Studios. Not only has the Steam (Windows) version of the game received trading cards, but dozens of bug fixes, enhancements, animations, sound effects and all sorts of other improvements have been implemented in the game's code, sorting out any complain anyone might have had with this lovely adventure.






from IndieGames.com http://ift.tt/1rKesgU

IGN AU Pubcast 106: Long Overdue Yet Still Inessential

How much is not enough to pay for a pizza ordered over the counter at a Melbourne pub? Should you ever order food based solely on it being named after your favourite comic book character? How long does it take for eleventy billion jalapeños to cycle through an adult Australian male? All questions we may answer in the first IGN AU Pubcast in several weeks.


Spoiler alert: turns out it's not just a clever name. Spoiler alert: turns out it's not just a clever name.


Continue reading…






from IGN Video Games http://ift.tt/12ckdbK

Grand Theft Auto 5 In Slow-Motion: Remastered

All-new slow-motion shenanigans from Rockstar's opus, now in glorious 1080p.



from IGN Video Games http://ift.tt/12ixvm5

AU New Releases: The Crew Released for PS4, Xbox One, Xbox 360, and PC


Ubisoft's open-world racing game The Crew revs onto multiple platforms in Australian retailers this week. The game features a large world which players can drive through solo or with friends.


Because of the persistent nature of the game's world, multiplayer is not separate from singleplayer. Missions can be conducted alone, with friends, or via online co-operative match-making. The cmp Ubisoft Australia has confirmed that the game's servers will be up once the clocks tick over to midnight tonight.


Ubisoft has previously positioned The Crew as the "World of Warcraft of driving games." The publisher has confirmed that players can expect to receive free content updates after launch. For more about the game, check out GameSpot's preview by Kevin VanOrd.


It may have been a while since we've received an update on Kingdom Hearts III, but fans of the series can get a refresher on the story so far with Kingdom Hearts HD 2.5 ReMIX, which launches this week. A successor to Kingdom Hearts 1.5 HD ReMIX, the game features high-definition remakes of Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, and remastered cinematic footage from Kingdom Hearts Re:coded which can be viewed via theatre mode. Unlike the 1.5 Remix version's theatre mode, battle scenes from Re:coded are also included.






For more details on games out in Australia this week, check out the list below.





December 2, 2014


The Crew (Xbox One, PS3, Xbox 360, PC)



December 4, 2014


Kingdom Hearts HD 2.5 ReMIX (PS3)


Monopoly: Family Fun Pack (PS4, Xbox One)


Persona Q: Shadows of the Labyrinth (3DS)



Got a news tip or want to contact us directly? Email news@gamespot.com






from GameSpot News http://ift.tt/1vEo6zM

Wii U Review Update

In the two years since launch, Nintendo’s second-screen console has evolved considerably. The Wii U is far more accessible than before, thanks to an updated interface that gets you into menus and apps much faster, and a quick-start menu that lets you jump into a game from standby mode. It also boasts a killer library of first-party games that offers experiences you won’t find anywhere else.


Yet this system still suffers from third-party neglect, and its major point of difference, the GamePad, is underutilized. Although the latter is a fantastic piece of kit, Nintendo has yet to justify it wholly with its software, and it faces the danger of being ignored by consumers as a crucial part of the system altogether.


Continue reading…






from IGN Video Games http://www.ign.com/articles/2014/11/30/wii-u-review-2014

Submerged - Gameplay Demo

This PC, PS4, Xbox One and mobile game has no combat, just a sprawling, half-submerged city to explore.



from IGN Video Games http://www.ign.com/videos/2014/11/30/submerged-gameplay-demo

EGX Rezzed 2015 Leftfield Collection Submissions Open


Submissions for the EGX Rezzed 2015 Leftfield Collection are now open! It’s free to enter your indie game into this showcase curated by the very talented and discerning David Hayward, with the opportunity to be shown at Eurogamer’s big fancy games show. Indie developers are invited to submit their games before the 16th January. You can find more info after the jump.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/LHFDfho4x9s/

Broken Age: Act 2 Targets 2015 Release

Broken Age: Act 2 is now targeting a release date in early 2015.


Double Fine's Greg Rice made the announcement via the studio's official forum. According to Rice, things are speeding along, but still need a little more time.


"The team has been steadily growing in size over the past month and progress is being made really rapidly now. The key milestone being that just last week we hit Alpha on both Shay and Vella’s halves of Act 2, leaving just the big finale section until we can say the entirety of Act 2 is at Alpha!" Rice said.


He continued, confirming that except for the finale, nearly the entire act had reached a full Alpha state in which the team could begin playtesting. Rice reports that the team has been mostly happy with the results of the tests, and from the many tests that had already been conducted, estimates Broken Age: Act 2 will take nearly 8-12 hours to complete.


Continue reading…






from IGN Video Games http://www.ign.com/articles/2014/11/30/broken-age-act-2-targets-early-2015-release

Xbox One Dominates PS4 on Black Friday, Study Says

Off The Grid: Distance Available 9th Dec

derezzed in the crematorium


French electronic music duo Guy-Manuel de Homem-Christo and Thomas Bangalter often wear large shiny helmets to make up the sound of Daft Punk, headgear that often remind me of French firefighter Gallet F1-SF helmets. I like to think that they are not in fact firefighters in the future, but CYBERRACING CAR drivers just taking a break to chill in the club and create some sweet beats for assorted dancingpeople.


Distance is the sort of arcade racing game you imagine Daft Punk procured their snazzy helmets from – the developers claim it’s Trials Evolution + Rush 2049 + Halo + Tron: Legacy, and it’s out on Steam Early Access on the 9th of December on Windows, Mac and Linux.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/leGNv9Wathw/

Broken Age Act 2 Coming in Early 2015

PS4's Year One Highs and Lows - Podcast Beyond

The crew of Beyond talks year one of PlayStation 4.



from IGN Video Games http://www.ign.com/videos/2014/11/30/ps4s-year-one-highs-and-lows-podcast-beyond

Steam Changes Its Game Trading Policy

Remembering Microsoft’s Finest Gaming Hour: Skifree

noooooooooooooooooooooooooooo


Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Alec’s 2009 retrospective of Microsoft oddity Skifree.


Why? Why does he want to eat me? What did I ever do to him?


I’m just skiing, man. I’m not a threat to him or his people. I can’t believe I taste that great, underneath this garish windcheater and plastic boots. I’m certainly not going to replace all the calories he spends chasing me down a frozen mountain slope at about 90mph. He wants to eat me because he’s just a massive bastard. There’s no other possible explanation.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/7Fm4VsMBf0k/

Best-Selling Novel The Pillars of the Earth Is Being Made Into a Game

On The Wide Plains With Colt55


As I roamed the murky, blustery undershelf of the PC gaming dark, snuffling through bright flashes and old command lines, little pinpricks of pixels making freckles over my skin, I heard a voice. The voice was Alice’s, and she called to me from her outpost by the tea-make in Stepney. All of a sudden my hand thirsted for a rein, the noise of the electric plains in my ears; I gazed into the ochre mesas and stacks drifting into the horizon, and with a six-string on my back I plunged through into Owen Deery’s Colt55 desert of frictionless gaze, to find a horse.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/Td92eUqtKLQ/

The Sunday Papers


Sundays are for re-watching the Star Wars trailer. It does not regress me to a nine-year-old, but I do like it when the spaceships go woosh past the other spaceships. If you are full up on woosh, perhaps you’d like the fine collection of words below instead.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/BXE0JjxvCu0/

Long Distance Caw: The Crow’s Eye Demo

Should have called that electrician


The title of this game made me think of 1) Captain Birdseye and 2) a ‘Crow’s Nest’, you know, that pirate lookout post thing on tall ships. So now what I am thinking of is a game where you play Captain Birdseye on a mission to go and get some tasty fish fingers and you are travelling the high seas in the Crow’s Nest to locate some fish fingers that some nasty fish finger bandits have dumped in the sea. In this scenario the fish fingers float, so you can scoop them up with a net and then put it in your treasure chest so your mum can heat them up later.


It turns out that The Crow’s Eye is actually a suspense-laden first-person ‘terror’ adventure with hints of crafting. So. I guess there’ll be no fish fingers?


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/sAAxlI0pyYY/

Wot I Heard: Elite: Dangerous


So for today’s Supporter post I decided to try something a little different. It’s not a podcast but it’s an audio episode of sorts – a Wot I Heard which zeroes in on Frontier’s space sim Elite: Dangerous. We’ve spoken to Frontier CEO David Braben about the refund situation, we’ve interrupted Brendy’s afternoon of space adventures to talk about what he loves and hates about said space adventures and we’ve collected a handful of stories from the people who play the game.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/hSDTXty3ypI/

The Hive Mind: Ant Sim Formicarium Kickstarting


Ants are pretty fascinating creatures to just sit and watch. The ease with which they coordinate themselves to accomplish things no single ant could manage alone and their apparent sense of purpose are remarkable. Wouldn’t it be interesting to experience what it’s like to be the one trying to orchestrate that organisation. Fancy being the hive mind ant god and seeing if you can keep a colony of ants running with as much precision as an actual colony seems to? Well, Formicarium is the game for you, so long as you don’t mind seeing copious amounts of legs skittering everywhere.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/8Mqgap_uyEE/

samedi 29 novembre 2014

Batman: Arkham Knight Devs Talk About Batman's Suit, Predator Challenges, and More



Batman: Arkham Knight developer Rocksteady held a Reddit Ask Me Anything yesterday where they answered some questions about the upcoming game as well as their previous entries in the series.


Reddit user dart278 asked why Batman's suit looks more robotic than it did in previous games.


RockSteady: "We wanted to highlight the interaction between Batman and the Batmobile - you'll see that the suit mirrors the design of the car in a lot of ways. The new suit impacts gameplay as well, as it enhances some of Batman's abilities, particularly in the way the Batman and the car work together."





ANBU_Spectre asked if Rocksteady added new combat moves and animations we didn't see in the previous games.


Rocksteady: "Zafer Coban and the rest of the animation team have been doing some amazing work on making combat look and feel awesome. For example, there's a scene toward the end of the Ace Chemicals Infiltration Part 1 Trailer where Batman faces off against two combat experts. Everything in that shot is taken straight from the game - we just shifted the camera to get a slightly more cinematic angle."


DanishxAssassin asked what's what's Rocksteady's favorite new addition to the game outside the batmobile.


Rocksteady: "It has to be the open city - now that we've got all of Gotham to explore it's a great experience. The City design team here has done an amazing job building an environment that's huge and intricately detailed. The detail in Arkham games was always my favourite thing about playing them before I joined Rocksteady, and it's awesome that the guys have managed to keep that level of care on something so much bigger."


Chilldude205 asked what changes Rocksteady made the game's Predator Challenges.


Rocksteady: "I think my favourite tweak to predator has to be size of some of the encounters. You're going to be taking on large, varied groups of armed guards. You'll need to be a serious predator expert if you want to complete those sections without alerts."


SPOILER ALERT for Batman: Arkham City ahead.


FogKnight22 asked if was harder to write the story for Arkham Knight given the events of Arkham City.


RockSteady: "I think it's quite the opposite! Sefton has said that when they started work on Batman: Arkham City, they had the vision of the final scene Joker's death almost from the start, and looked at the story from the perspective of the events that would lead to that point.


"With Batman: Arkham Knight, that ending is the point that we jump off from, asking 'what happens when Joker is removed from Gotham' and looking at the fallout from those events."


Finally, Rocksteady said it will release a new trailer for the game on Monday, 9 a.m. PST.


Arkham Knight launches in June 2015 for Xbox One, PlayStation 4, and PC. The game was originally targeted to launch this fall, but developer Rocksteady pushed it back to add more polish.


For more on the game, check out GameSpot's previous coverage.













Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com







from GameSpot News http://www.gamespot.com/articles/batman-arkham-knight-devs-talk-about-batman-s-suit/1100-6423867/

Tiny Questing: Attack Of The Labyrinth Demo

Attack of the Labyrinth


Grand music and tiny adventurers have always been a thing for me; I absolutely love seeing adventurers dwarfed by the scale of their quest. Zoomed-out cameras, sweeping music with a sense of doom, a hero who seems far from a match for his surroundings… Attack of the Labyrinth was not on my radar whatsoever until this morning, but I’m now really interested in seeing more from this miniature adventure. Thankfully there’s a playable demo out now for the game as it launches into paid beta.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/KARurgubLZg/

LittleBigPlanet 3: A PlayStation Misstep? - Podcast Beyond

One Beyond viewer thinks LBP3 was a mistake from the jump. Does the No. 1 PlayStation Podcast agree?



from IGN Video Games http://www.ign.com/videos/2014/11/29/littlebigplanet-3-a-playstation-misstep-podcast-beyond

Counter-Strike eSports Team Forfeits Victory After Using Map Exploit


Pro Counter-Strike: Global Offensive team Fnatic has forfeited a rematch against team LDLC after using a map exploit during the $250,000 DreamHack Winter eSports event.


Fnatic won the match yesterday by boosting one of its players to a ledge that gave him a view and sniping position on almost the entire Overpass map. You can see how players jump on top of one another to reach the spot in the video above posted to YouTube by user David Kallberg. The Fnatic player was essentially standing on an invisible ledge he shouldn't have been able to reach. While DreamHack's rules don't explicitly forbid this, it does count as "pixel-walking," which was forbidden at DreamHack Summer Summer 2013, according to HLTV.org.


LDLC filed protest, and after taking it into consideration, DreamHack administrators said that the teams will have to replay the match. However, Fnatic has since announced that it's forfeiting the match.


"With tremendous respect towards the CS:GO community and other teams we have decided to withdraw from the tournament," the team said on its Facebook page.


You can watch the rest of DreamHack Winter's Counter-Strike: Global Offensive tournament here.
















Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com







from GameSpot News http://www.gamespot.com/articles/counter-strike-esports-team-forfeits-victory-after/1100-6423866/

Battlefield Hardline Is A Self-Aware Stealth Game

Into The Unknown: Interstellaria Gets Beta Trailer


When I was growing up, I dreamt of going to space for the isolation. I was one of those weird kids who thought the idea of being somewhere quiet, undisturbed and far away from the world was quite appealing. Then I played Mass Effect and realised space is much cooler when you and a group of friends grab a ship and head off into the unknown together, exploring unexpected worlds and changing lives as a big happy space family. With that in mind, this beta trailer for Interstellaria really made me stop and take notice. My life definitely needs a more avenues for building a cool team of space buddies to kill stuff and explore worlds with.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/LdLPZ64QGdQ/

Restarting The Walking Dead on the PS4 - Podcast Beyond

The crew of Beyond answers a listener question about whether or not to finish your campaign on the console you started on, or move on to current generation consoles.



from IGN Video Games http://www.ign.com/videos/2014/11/29/restarting-the-walking-dead-on-the-ps4-podcast-beyond

Remember Me Dev Working on New PS4, Xbox One RPG

Star Citizen Adds Pets as It Nears $65 Million in Funding


Space sim Star Citizen will add traditional and alien pets to the game, as promised by its $64 million stretch goal, which it reached just days after hitting the $63 million mark.


"We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes," Wing Commander creator Chris Roberts said. "From Jones the Cat in Alien to the Battlestar Galactica’s Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen."


Roberts said players can expect "traditional terrestrial options" (dogs, cats, etc.) and exotic pets dreamt up for the game's universe.


With more than $64.8 million in funding from more than 665,600 backers, Star Citizen, which is the most crowdfunded project of any kind in history, is closing in on $65 million quickly. For the next stretch goal, Roberts said that developer Cloud Imperium Games is investigating a major feature. "Suffice it to say, we’ve heard a lot of your feedback about modular ships and we want to expand our plan for how to do them," he said.


For more on Star Citizen and Roberts himself, check out part one and part two of GameSpot's interview with the legendary designer.
















Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com







from GameSpot News http://www.gamespot.com/articles/star-citizen-adds-pets-as-it-nears-65-million-in-f/1100-6423864/

The RPS Bargain Bucket: Bucking the Trend


It’s here. It’s finally here. Black Friday weekend. The capitalistic orgy to end all capitalistic orgies. Not even Christmas is so shameless, so ruthlessly focused on the material. It’s .. it’s glorious, really. If you’re not otherwise busy with turkey comas, this is an excellent time to stalk the various online distributors for deals because it looks like they’re coming in fast and furious.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/WfXJ7O27g-I/

Episode 1 - StarCraft - Team Razer: Great Games

An eSports documentary focusing on Jaedong and Flash's fierce StarCraft rivalry.



from IGN Video Games http://www.ign.com/videos/2014/11/29/episode-1-starcraft-team-razer-great-games

Nintendo Patents Game Boy Emulator for Phones

Women In The Wordplace: Words Are Power

A thing that video games have proved mostly garbage at is approaching issues of gender – now when I say that you might think I’m merely talking about how women are portrayed, but pretty much any portrayal of gender gets a simplistic portrayal in games. A simple way to deconstruct gender issues might be to look at how powerful language is at changing attitudes, making people behave differently, or at how bullying as a kind of constructive dismissal decimates self esteem.


Now on Kickstarter, Words Are Power hopes to address this through narrative and through play by offering a stylish word game that centres around a woman journalist in 1940s Washington D.C.


… [visit site to read more]







from Rock, Paper, Shotgun http://feedproxy.google.com/~r/RockPaperShotgun/~3/lztej5cuWPk/