jeudi 27 novembre 2014

Diary: Seven Days Of Dying In 7 Days To Die


I am wandering down an empty road in a snowy, forested landscape and rustling through every pile of rubbish I see discarded in the gutter. Behind me, in the distance, I can still hear the groans. When I started playing 7 Days To Die, I was sceptical. The crudeness of the graphics and the presentation in the trailer suggest some kind of rough hewn Minecraft clone, a bargain bucket DayZ. But one (in-game) week into this blocky zombie apocalypse and I am thoroughly enjoying myself, finding the game still has lots to offer. Years of videogames should have taught me by now that visual quality means nothing when it comes to how the thing actually plays. As the old saying goes: “You should never judge a procedurally-generated doomsday scenario with extensive crafting mechanics by its cover.”


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from Rock, Paper, Shotgun http://ift.tt/1Fx9xQU

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