According to the third annual Game Developers Conference game industry poll, 12 percent of developers said they're working on a game "considered" an eSport.
Their definition of an eSport is forgiving; it must be a "competitive, skill-based multiplayer game." Still, 79% of all surveyed developers said they believe in eSports as a long-term sustainable business.
One developer wrote, "Twitch is making broadcasting competitions very accessible, and high-profile events like Evo are getting more and more attention."
This also ties in perfectly with another GDC survey stat: a combined 50% of developers said they made most of their profits from direct, digital sales and microtransactions. Only 13% see a majority of their profits come from retail. This is a commonly-seen model in competitive games, where extra characters and their cosmetic items are purchased digitally.
from IGN Video Games http://ift.tt/1ICISpe
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