jeudi 12 février 2015

Total War: Attila Review

In the sixth year of my nomadic campaign as the Visigoths, I realized Total War: Attila had turned me from a conqueror into a starved wolf in the wilderness. That sensation of desperate hunger for a land to call home is game-changing for the Total War series, and makes Attila’s campaign feel like much more than a glorified expansion pack for its predecessor, Rome 2. In fact, Attila is proudly its own game, and puts a firm foot forward in contrast to Rome 2’s initially unsatisfying jumble. Its biggest faults come across largely missed opportunities in an overstretched empire, rather than ill-conceived banes to my ability to enjoy myself.


The dynamic, driving forces of the campaign are the strongest rallying points for recommending this iteration of Total War. From the East comes the onslaught of the Huns; from the North come increasingly harsh winters that will eventually make large portions of the map almost uninhabitable. My Visigoths - one of 10 playable factions - were flung into the resulting barbarian pinball machine, bombarding the weakened Roman Empire while battling other tribes for the steadily vanishing fertile land. Where most Total War games see your empire expand ever outward, Attila instead forces you to keep a foothold on a shrinking island of safety and prosperity.


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from IGN Video Games http://ift.tt/1Cks15r

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