Affichage des articles dont le libellé est Dev Says Video Game News at Gamespot. Afficher tous les articles
Affichage des articles dont le libellé est Dev Says Video Game News at Gamespot. Afficher tous les articles

vendredi 3 octobre 2014

Dying Light Has "50+ Hours" of Gameplay, Dev Says


Dying Light, the upcoming open-world zombie game from Dead Island studio Techland, will offer "50+ hours of gameplay," the developer said this week as part of the release of brand-new trailer (above) highlighting the game's Be the Zombie mode.


The Be the Zombie mode, which players can unlock by preordering the game, allows them to control an extra-deadly zombie called the Night Hunter. As the Night Hunter, you can invade other players' online games and kill them with a unique set of moves and abilities.


The Be the Zombie mode is available across all platforms: Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Following a delay out of 2014, Dying Light launches January 27 in North America, January 27 in Australia and New Zealand, and January 30 in Europe and Asia.


"The game is absolutely huge as it is, but to provide the ultimate zombie survival experience, we added an extra element of unpredictability to our nighttime gameplay," Dying Light producer Tymon Smektala said in a statement. "Online players can face the threat of a possible invasion of their game by the Night Hunter, an extremely powerful, human-controlled zombie mutation. These invasions are an inherent part of Dying Light, available on all platforms for all online players from day one."


Got a news tip or want to contact us directly? Email news@gamespot.com






from Video Game News at Gamespot http://ift.tt/1mYYnkN

jeudi 2 octobre 2014

mercredi 1 octobre 2014

samedi 27 septembre 2014

Bloodborne Was Only Possible on PS4, Dev Says


Bloodborne is coming out exclusively for the PlayStation 4, but many fans of developer From Software's previous games, Dark Souls and Dark Souls 2, were able to play them on PC and Xbox 360 in addition to the PlayStation 3.


According to the game's director Hidetaka Miyazaki, Bloodborne couldn't have come out on previous consoles. "I always wanted to make a game set in the Victorian era, but to make it look good—with all the clothing and the architecture and things—required a console more powerful than the ones that were around. the arrival of the PS4 finally gave us that," Miyazaki said in an interview with PlayStation LifeStyle when asked why the game was a PS4-exclusive. "Bloodborne isn’t a game that could have been cross-generation, it was only possible on PS4."


Of course, that doesn't really explain why it's not coming out on Xbox One or PC, but that probably has more to do with Sony's negotiating skills than technological limitations.


Bloodborne will be released on February 6 in North America and Europe, a day after it's release in Japan.













Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com







from Video Game News at Gamespot http://ift.tt/1qHyJfb

samedi 30 août 2014

dimanche 24 août 2014

Rise of the Tomb Raider Xbox Exclusivity Announcement Didn't Mean to Cause Confusion, Dev Says


If there was any confusion about the nature of Rise of the Tomb Raider's Xbox exclusivity, it wasn't Crystal Dynamics' intention, the developer has said.


In a Rise of the Tomb Raider FAQ posted to the game's official Tumblr, Crystal Dynamics was asked why Microsoft, Square Enix, or Crystal Dynamics itself didn't say upfront that this was a timed exclusive, and why it used indirect language.


"We certainly didn’t intend to cause any confusion with the announcement," Crystal Dynamics said. "The Microsoft Gamescom stage was a great place to make the initial announcement, but not necessarily to go into details."


When it was first announced at Gamescom that Rise of the Tomb Raider was exclusive to Xbox One and Xbox 360 in holiday 2015, there was some question as to whether this was merely a timed exclusive, which would allow the game to come to other platforms sometime following its Xbox debut.


Some fans were angry and upset that they wouldn't be able to play the sequel to 2013's Tomb Raider on PlayStation 4, PlayStation 3, and PC, but Head of Xbox Phil Spencer eventually announced that the exclusivity won't last forever.


Microsoft and Crystal Dynamics said that the deal will help elevate the Tomb Raider franchise. The deal between Microsoft and Square Enix, according to Xbox boss Phil Spencer, is a win/win situation, and not an attack on PlayStation fans. Signing Rise of the Tomb Raider as an Xbox-exclusive for next year will also help Microsoft better compete with Sony's 2015 game Uncharted 4: A Thief's End, Spencer said at the time.













Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com







from Video Game News at Gamespot http://ift.tt/1tHz05u