Dead State has been shambling toward release for years and we’ve been tracking its progress since Brian Mitsoda announced the project in 2010. It looked like it might be the game that revitalised the zombie genre long before the rotters had reached saturation point. It was also one of the few old-fashioned isometric RPGs in development before Kickstarter helped the likes of Wasteland 2 and Pillars of Eternity to burst onto the scene. When the game released last week, we sent survivalist Cassandra Khaw to Splendid, Texas. Here is her report.
from Rock, Paper, Shotgun http://ift.tt/1Al5YM0
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